

The gameplay mechanics in Atlus' role-playing version of the game were based on the Wizardry series, but with an added demon negotiation system considered revolutionary for the time. Nishitani was deeply involved with the design and scenario. The gameplay features first-person dungeon crawling and turn-based battles or negotiation with demons in the Famicom version, and a journey through a hostile labyrinth as Nakajima featuring real-time combat in the Telenet version.ĭevelopment on both versions of the video game began following the release of an original video animation adaptation of Nishitani's first Digital Devil Story book in early 1987. The story sees Japanese high school students Akemi Nakajima and Yumiko Shirasagi combat the forces of Lucifer, unleashed by a demon summoning program created by Nakajima. Shin.Megami Tensei, also named Shin-Digital Devil Story and shortened S-DDS, in the game, is an enhanced port for the Super Famicom, released in 1992 by Atlus, followed by another version for the same device by Opera House in 1995. A separate version for personal computers was co-developed by Atlus and Telenet Japan and published by Telenet Japan during the same year. One version was developed by Atlus and published by Namco in 1987 for the Famicom-Atlus would go on to create further games in the Megami Tensei franchise.

Digital Devil Story: Megami Tensei, often referred to as DDS or Megaten, refers to two distinct role-playing video games based on a trilogy of science fantasy novels by Japanese author Aya Nishitani.
